using System;
using System.Collections.Generic;
using UnityEngine;

namespace BitMango
{
	public static class AlarmDummy
	{
		public static void Init()
		{
		}

		public static void Register(int index, string title, string message, DateTime date, bool isSoundEnabled = false)
		{
			UnityEngine.Debug.Log("BitMango.Alarm - Register");
		}

		public static void Unregister(List<Alarm.Entry> unregisterEntrys, int index)
		{
			UnityEngine.Debug.Log("BitMango.Alarm - Unregister");
		}

		public static void AllUnregister(List<Alarm.Entry> entrys)
		{
			UnityEngine.Debug.Log("BitMango.Alarm - AllUnregister");
		}
	}
}
